

The stats for these weapons aren't surfaced well, but to some extent it doesn't matter. Different enemies have different weaknesses to weapons, so you might want to pay attention to what you bring with you.ĭon't you want to beat up Pyramid Head with a guitar? Both melee and projectile weapons are either one-handed or two-handed, and one-handed weapons can be dual-wielded. These weapons break relatively easily, but they can be repaired with a toolkit or simply replaced with similar weapons scattered throughout the environment. Most weapons are reminiscent of those in the earlier Silent Hill games, meaning you pick up a lot of wooden planks and steel pipes.

Typical of most action RPGs, clearing a zone involves a lot of whacking enemies with weapons to get experience, money, and loot, with less of an emphasis on the latter. Like many a dungeon crawler before it, Book of Memories is built around randomized dungeon floors, or zones.
