
While I like System Shock 1, it is in spite of these problems.

*The dialogue between log text and their audio is inconsistent.Įct. This is bad balance, and harms tension once you retread the same territory enough times. If the player ever wanders into an area that they usually don't go to, resistance would consist of a dozen or more enemies that would slaughter the player. If the spawn in certain spots, the player won't ever encounter them - and the game hits a spawning limit, so enough enemies in certain spaces can clear a route that is safe. *Enemies spawn without taking the player into account. When a weapon needs to be reloaded, a panel will display the appropriate interface - but it won't revert to the function it previously had once the reloading is completed. EG: when a panel is set to display target data, the player has to manually select enemies for information. *No proper storage is available for excess inventory. This means you can't dodge, and fights are very luck-based. *Foes don't understand doors, elevators, and other environmental challenges. *The EE version music can get glitchy, and doesn't allow setting it to use SB16. Enemies don't make sound, which is bad if you lose sight of them. *Cyberspace has bad controls, and can be disorienting since you have to interpret the wireframe graphics correctly. *Weapons and items don't have specific shortcuts.

*Controls can't be easily customized, and the overall interface is clumsy. The original System Shock's flaws, in short: That said, the designers should make the distinction between human engineering and Shodan's, to create an uncanny valley for the antagonist to reside within.

Further, Shodan has been modifying the station to her preferences - which pretty much means that human habitation and sensibilities are close to the bottom of her priorities. Now, as for the level design: Most of the layout and their furnishings makes enough sense. Pair this up with the spawning system that doesn't take player location into account, enemies will literally manifest and take a free shot. This means that you can't be next to a door and listen for danger, and any enemies that notice you at range can approach without making any noise. I am playing through System Shock right now, and there are plenty of problems that can only be addressed by a modern take.įor example, enemies do not make footsteps.
